ROBOTNESS
ExpertCoRL210 citationsSample brief

Massively Parallel Sim-to-Real for Humanoid Locomotion

CMU Robotics InstituteCarnegie Mellon University
In 30 seconds

RL policies trained in GPU simulation transfer zero-shot to a commodity humanoid on rough terrain.

Research question

Does domain randomisation scale to full humanoids?

Problem

Humanoid balance is brittle under sim/real gaps.

Previous approach

Model-based controllers with hand-tuned gains.

New approach

Terrain curricula plus actuator-network modelling.

Results

Stairs, slopes and pushes on a Unitree platform.

Limitations

Locomotion only; no manipulation.

Industry impact

Lowers the barrier for low-cost humanoids to walk reliably, compressing hardware differentiation.